(A .pdf file of my resume can be found below)



The link provided allows access to a PDF copy of my resume credentials.


Most Commonly Used Skills

-Look Dev (digital doubles, reference matching, face replacements, organic, props, environments, etc.)

-Lighting (Maya/Houdini)

-Bids/Budgeting (commercials)

-Photogrammetry/3D Scanning (Agisoft Metashape/Delighter)

-Tracking/Layout callouts

-Dynamics in Maya/Phoenix

-Writing/preparing workflow documentation

-Optimizing lighting scenes (Maya/Houdini)

-HDR grading/prep

-2D and 3D Mograph experience

-Light texturing (Mari)

-Retopologizing dense meshes

-Developing/preparing shot templates (Maya/Houdini)

-Basic hard surface modeling (in Maya)

-Can do some light animation/rigging

-Familiar with MEL

-Some Shotgun Dev (site build admin experience)

Additionally, I have several years of experience on set for VFX supervision on over four dozen commercials and digital spots with proficiencies in the following areas:

-HDRI capture, sklilled with the Sony A7S II, Canon 5D, and Ricoh Theta models

-Macbeth/Xrite chart captures and logging white balance data

-Capturing chrome and grey balls, along with determining what positions they should be captured

-Capturing lens grids if DP modifies lenses on set

-Capturing exposure and light meter data, and logging against slate information

-Logging distances to subject from camera sensor and matching to slate information

-Logging light positions with model and temperature/wattage/exposure data as diagrams and catalogs

-Surveying sets and drafting diagrams with visual and mesured data

-Lidar capture with the Intel RealSense L515

-Attending and advising on tech scouts

-Evaluating and advising solutions based on scope

-Capturing photos for reference and photogrammetry

-Setting up (and removing) adhesive tracking markers

-Preparing eyelines, stand in positions, and material references for in camera capture

-Hand crafting stand ins, and material swatches for film reference

-Experienced working with gaffers on lighting chroma/green/blue screens

-Caputuring prop references and measurements

-Assembling databases for collected data, and ingesting camera reports

-On set mocap captures, (Vicon systems)

-Personal Onset VFX supervision kit:

-Xrite Color Chart with white balance card

-36"x24" monochromatic lens grid

-Ricoh Theta 4k 360 camera

-Laser measure

-Adhesive tracking markers (various patterns, ie high contrast/low-light/ID)

-Light meter

-Experienced working with the following camera models:

-Alexa mini

-Alexa LF

-Alexa mini LF

-RED Dragon 5k

-RED Dragon 6k

-RED Gemini 5k

-RED Helium 8k

-RED Monstro 8k

-Location experience:

-NYC - on location, Highline Stages, Windmill Studios, Gotham Stages, Cine Magic East, Silver Spoon (Mocap)

-LA - on location, Golden Oak Ranch, Universal Studios Backlot

-London, UK - on location, Pinewood Studios

Other various skill sets not directly related:

-Local Area Network and Storage/bandwidth management/troubleshooting

-Troubleshooting CPU issues, x86/64bit

-Familiar with Linux/Unbuntu

-Took courses on Google Cloud Services/ZYNC and Amazon AWS/Deadline

-Autodesk Roundtable member for Maya new feature development, releases 2017-2019, contributed to Maya hotfix 2018.3

-Familiar with Autodesk Shotgun/Shotgrid development team